Actionscript

(Projections)

KeyListener = new Object();

KeyListener.onKeyDown = function() {

if (Key.isDown(Key.ENTER)) {

gotoAndPlay(248);

}

};

Key.addListener(KeyListener);

fscommand("fullscreen", "true");

gotoAndPlay(1);

delete _root.onMouseMove;

(Interactive Doll)

_root.stop();

// Use onMouseMove to track when the mouse has moved

_root.onMouseMove = function() {

// If the mouse has moved, go to the correct frame

_root.gotoAndPlay(20);

// Delete the onMouseMove event after its done its job to save on computing power

};

delete _root.onMouseMove;

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